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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Analysis &amp; Guides - The Writing, Themes, and Narrative Design of The Last Of Us Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Analysis &amp; Guides - The Writing, Themes, and Narrative Design of The Last Of Us Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Analysis &amp; Guides - The Writing, Themes, and Narrative Design of The Last Of Us Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Analysis &amp; Guides - The Writing, Themes, and Narrative Design of The Last Of Us Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Analysis &amp; Guides - The Writing, Themes, and Narrative Design of The Last Of Us Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Analysis &amp; Guides - The Writing, Themes, and Narrative Design of The Last Of Us Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Analysis &amp; Guides - The Writing, Themes, and Narrative Design of The Last Of Us Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Analysis &amp; Guides - The Writing, Themes, and Narrative Design of The Last Of Us Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://nerigamedev.com/analysis-and-guides/days-gone-thoughts</loc>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://nerigamedev.com/analysis-and-guides/better-blueprints-using-ue4s-visual-scripting-to-its-fullest-potential</loc>
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      <image:title>Analysis &amp; Guides - Better Blueprints - Using UE4's Visual Scripting To Its Fullest Potential</image:title>
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      <image:title>Analysis &amp; Guides - Dishonored: A Morality System That Actually Teaches Morality</image:title>
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      <image:title>Analysis &amp; Guides - Dishonored: A Morality System That Actually Teaches Morality</image:title>
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      <image:title>Projects - Menu Toolkit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Projects - Menu Toolkit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Projects - Menu Toolkit - Make it stand out</image:title>
      <image:caption>Core Widgets</image:caption>
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      <image:title>Projects - Menu Toolkit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Projects - Menu Toolkit - Make it stand out</image:title>
      <image:caption>Pop-Ups</image:caption>
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      <image:title>Projects - Menu Toolkit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Projects - Menu Toolkit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Projects - Menu Toolkit - Make it stand out</image:title>
      <image:caption>New Widget categories in the Palette</image:caption>
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      <image:title>Projects - EA Sports PGA Tour</image:title>
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      <image:title>Projects - EA Sports PGA Tour</image:title>
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      <image:title>Projects - EA Sports PGA Tour</image:title>
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      <image:title>Projects - EA Sports PGA Tour - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://nerigamedev.com/projects-blog/zombie-ants-vr</loc>
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    <lastmod>2023-08-23</lastmod>
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      <image:title>Projects - Zombie Ants VR</image:title>
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      <image:title>Projects - Zombie Ants VR</image:title>
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      <image:title>Projects - Zombie Ants VR</image:title>
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      <image:title>Projects - Zombie Ants VR</image:title>
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      <image:title>Projects - Zombie Ants VR</image:title>
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      <image:title>Projects - Zombie Ants VR</image:title>
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    <loc>https://nerigamedev.com/projects-blog/kore</loc>
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    <lastmod>2025-05-18</lastmod>
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      <image:title>Projects - Kore</image:title>
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      <image:title>Projects - Kore - Narrative Event Entry</image:title>
      <image:caption>A narrative event entry in the narrative event data table which contains lines (which themselves contain a speaker, the line, and the voice line), a skippable trait (as well as how soon the line is skippable), a pause trait (as well as how long the event pauses for, with the 0 default being the full duration), and a cutscene field for the video to play if there is a cutscene at all (leaving this field blank will indicate not to play a cutscene)</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596683491389-LYJ61KLTEX37NP4GMEK0/KoreNarrativeSpeakers.png</image:loc>
      <image:title>Projects - Kore - Speaker System</image:title>
      <image:caption>Speaker colors are set in a separate data table so all subtitles from a single speaker can be instantly adjusted.</image:caption>
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      <image:title>Projects - Kore - Key Values</image:title>
      <image:caption>Some key overarching values for the narrative system are stored in another data table.</image:caption>
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      <image:title>Projects - Kore - Subtitle System</image:title>
      <image:caption>Subtitle system in action</image:caption>
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    <image:image>
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      <image:title>Projects - Kore</image:title>
      <image:caption>Throwables &amp; power system integrated, using the throwables system to toss a “camera eye” and the power system to activate it.</image:caption>
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      <image:title>Projects - Kore</image:title>
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    <image:image>
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      <image:title>Projects - Kore</image:title>
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    <image:image>
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      <image:title>Projects - Kore</image:title>
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    <image:image>
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      <image:title>Projects - Kore</image:title>
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      <image:title>Projects - Whiskers' Warzone</image:title>
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    <loc>https://nerigamedev.com/projects-blog/power-defender</loc>
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      <image:title>Projects - Power Defender</image:title>
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    <loc>https://nerigamedev.com/projects-blog/ticky-tacky-toe</loc>
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    <loc>https://nerigamedev.com/projects-blog/emperor-amp-the-bandit-alliance</loc>
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    <loc>https://nerigamedev.com/cruel-fuel-galley</loc>
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    <loc>https://nerigamedev.com/rushmore-gallery</loc>
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      <image:title>Rushmore Gallery</image:title>
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    <loc>https://nerigamedev.com/kore-gallery</loc>
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      <image:title>Kore Gallery</image:title>
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      <image:title>Kore Gallery</image:title>
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      <image:title>Kore Gallery</image:title>
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      <image:title>Kore UI Gallery 1</image:title>
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      <image:title>Kore UI Gallery 1</image:title>
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      <image:title>Kore UI Gallery 1</image:title>
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    <image:image>
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      <image:title>Kore UI Gallery 1</image:title>
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    <loc>https://nerigamedev.com/kore-ui-gallery-2</loc>
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    <lastmod>2021-01-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596728328116-167M9MSQW08ELO8BL2Q0/KoreMenuOptions.gif</image:loc>
      <image:title>Kore UI Gallery 2</image:title>
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      <image:title>Kore UI Gallery 2</image:title>
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    <image:image>
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      <image:title>Kore UI Gallery 2</image:title>
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    <loc>https://nerigamedev.com/kore-tutorial-gallery</loc>
    <changefreq>daily</changefreq>
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    <lastmod>2021-01-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1610558921891-0UNGT6IYF7NXN6K6HIA2/KoreTutorialWalk.gif</image:loc>
      <image:title>Kore Tutorial Gallery</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1610558921891-0UNGT6IYF7NXN6K6HIA2/KoreTutorialWalk.gif</image:loc>
      <image:title>Kore Tutorial Gallery</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1610559143153-Z1EU1C8MSTQH7ZWTG9QU/KoreTutorialEye.gif</image:loc>
      <image:title>Kore Tutorial Gallery</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1610559085062-7Y1J1EXI5H46T0HR0ZB5/KoreTutorialMenu.gif</image:loc>
      <image:title>Kore Tutorial Gallery</image:title>
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    <loc>https://nerigamedev.com/kore-narrative-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-10-25</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e013a232a11646407ad245d/t/5f95c022be52035b2a7f986a/1603648448040/</image:loc>
      <image:title>Kore Narrative Gallery</image:title>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e013a232a11646407ad245d/5f95bbb223b38875df6ec1fe/5f95bbc0be52035b2a7efa04/1603648448040/</image:loc>
      <image:title>Kore Narrative Gallery</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596682989833-D2ZQ8D7HC8HW9A5WSCU5/KoreNarrativeEvent.png</image:loc>
      <image:title>Kore Narrative Gallery - Narrative Event Entry</image:title>
      <image:caption>A narrative event entry in the narrative event data table which contains lines (which themselves contain a speaker, the line, and the voice line), a skippable trait (as well as how soon the line is skippable), a pause trait (as well as how long the event pauses for, with the 0 default being the full duration), and a cutscene field for the video to play if there is a cutscene at all (leaving this field blank will indicate not to play a cutscene)</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596683491389-LYJ61KLTEX37NP4GMEK0/KoreNarrativeSpeakers.png</image:loc>
      <image:title>Kore Narrative Gallery - Speaker System</image:title>
      <image:caption>Speaker colors are set in a separate data table so all subtitles from a single speaker can be instantly adjusted.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596683565591-P4NZD6W6BW7T7MNN6O9R/KoreNarrativeMisc.png</image:loc>
      <image:title>Kore Narrative Gallery - Key Values</image:title>
      <image:caption>Some key overarching values for the narrative system are stored in another data table.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596686049180-E9M4OJ82EAJA6OOMWD2O/image-asset.gif</image:loc>
      <image:title>Kore Narrative Gallery - Subtitle System</image:title>
      <image:caption>Subtitle system in action</image:caption>
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    <loc>https://nerigamedev.com/kore-design-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-10-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596665763786-HZQF60HSX9LRCDXINY10/KoreDesign1.png</image:loc>
      <image:title>Kore Design Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596665763786-HZQF60HSX9LRCDXINY10/KoreDesign1.png</image:loc>
      <image:title>Kore Design Gallery - Overall Design Process Flow</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596666986232-DRTK0PWYY755HTXO8B53/KoreDesign2.png</image:loc>
      <image:title>Kore Design Gallery - Thematic Layer</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596666986115-SU5Q7ZCF98UWF9X68WN6/KoreDesign3.png</image:loc>
      <image:title>Kore Design Gallery - High Concept Layer (1)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e013a232a11646407ad245d/1596666986517-AQVG7RXP6DOAE567223S/KoreDesign4.png</image:loc>
      <image:title>Kore Design Gallery - High Concept Layer (2)</image:title>
      <image:caption />
    </image:image>
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