COLLECTIONS

This page has a few collections of projects organized by some of my common roles followed by my full project collection. Be sure to check out the read more’s to get each project’s full breakdown.

Technical Designer

Projects where I served as a technical designer, balancing both game design and programming. Often times that involves taking features from concept through to final implementation, building tools for non-technical designers, and heavily communicating across disciplines.

 

Game Designer

Projects where I served as a game designer. Within these projects I got my hands dirty with the minutia of design whether that was designing and iterating on systems and mechanics or balancing and tuning values.

 

Design Director

Projects where I served in a leadership role as it concerns design. Often this involved navigating design constraints, establishing and maintaining core vision, and managing teammates.

 

UI Designer

Projects where I served as a UI designer. Across these projects I designed, made art for, and scripted UI elements for menus and HUDs.

 

Applied Games Developer

Projects where I worked on Applied Games, also known as Serious Games or Games for Change. Within these I worked to solve unique problems often alongside SMEs (Subject Matter Experts) and non-standard technologies.

 

Full Project Portfolio