Design Director
Projects where I served in a leadership role as it concerns design. Often this involved navigating design constraints, establishing and maintaining core vision, and managing teammates.
Zombie Ants VR is a cross-platform VR project designed to expose teens to the life cycle of Ophiocordyceps in ants.
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In partnership with UCF’s Biology and Game Design departments, Zombie Ants VR was a solo project with contracted help in Unity developed over the course of 2 years. I was the principle developer handling duties related to production, project management, design, and programming.
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Kore is a stealth-based narrative game putting a new twist on the tale of Persephone as she journeys into the Underworld.
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I served as a game designer, technical designer, and UI designer on a 15 person team for the project’s 8 month development. The game was made in Unreal Engine 4.
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Rushmore is a third-person hack-n-slash / shooter hybrid that places the player into the shoes of the four legendary Presidents of Mount Rushmore as they slice and blast their way through aliens in the far future.
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I served as the creative lead, the design lead, and a programmer on a 15 person team for the project’s 10 week primary development and then spent several weeks leading up to its full release polishing solo. The game was made in Unreal Engine 4.
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Rules of the Road is a training game design to teach & reinforce the IALA Maritime rules to improve Navy sailor safety.
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In partnership with NAWCTSD, Rules of the Road was created on a 9 person team in UE4 over the course of 16 weeks. I was the training director, technical designer, and menu designer.
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Cruel Fuel is a first-person shooter with action-combat elements in which the player controls both a Pilot (soldier) and a Mecha (giant human-piloted robot).
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I served as the creative lead, the design lead, and the programming lead of a 9 person team for the project’s 16 week primary development and then spent a few extra weeks leading up to its full release polishing solo. The game was made in Unity 2018.
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Whiskers' Warzone is a first-person, fast-paced, score attack game that places you in the role of a cat defending its territory against vermin and opposing cats.
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An early project I worked on in Unity 3D as a team of 5 over the course of 9 weeks. I served as the creative lead for the project and handled most of the design and technical development.
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