Tech Design

Madden NFL 23 & 24

Madden NFL 23 & 24

Play your way into the history books. Control your impact with every decision in all-new ways. Call the shots in Franchise with free agency and trade logic updates, leave a legacy in Face of the Franchise: The League, and assemble the most powerful roster in all of Madden Ultimate Team™.

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Experience the newest iteration of FieldSENSE™ in Madden NFL 24. More realistic character movement and smarter AI gives you control to play out your gameplay strategy with the confidence to dominate any opponent.

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I served as a technical game designer writing, editing, and implementing narrative content for the create a player mode.

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DOWNLOAD & PLAY ON EA

EA Sports PGA Tour

EA Sports PGA Tour

EA Sports PGA Tour is EA’s return to the golf game genre after nearly a decade. It has players playing through three different major golf leagues across dozens of tournaments on 30 iconic golf courses.

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I served as a technical designer on a small AAA team for a year and a half of the projects development starting in late production and leading up to launch. The game was made in Frostbite.

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DOWNLOAD & PLAY ON EA

Zombie Ants VR

Zombie Ants VR

Zombie Ants VR is a cross-platform VR project designed to expose teens to the life cycle of Ophiocordyceps in ants.

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In partnership with UCF’s Biology and Game Design departments, Zombie Ants VR was a solo project with contracted help in Unity developed over the course of 2 years. I was the principle developer handling duties related to production, project management, design, and programming.

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DOWNLOAD & PLAY ON STEAM

Rushmore

Rushmore

Rushmore is a third-person hack-n-slash / shooter hybrid that places the player into the shoes of the four legendary Presidents of Mount Rushmore as they slice and blast their way through aliens in the far future.

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I served as the creative lead, the design lead, and a programmer on a 15 person team for the project’s 10 week primary development and then spent several weeks leading up to its full release polishing solo. The game was made in Unreal Engine 4.

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DOWNLOAD & PLAY ON STEAM

Rules of the Road

Rules of the Road

Rules of the Road is a training game design to teach & reinforce the IALA Maritime rules to improve Navy sailor safety.

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In partnership with NAWCTSD, Rules of the Road was created on a 9 person team in UE4 over the course of 16 weeks. I was the training director, technical designer, and menu designer.

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WATCH GAMEPLAY ON YOUTUBE