The Menu Toolkit is a long-term solo project to develop a smoother way of swapping between keyboard and mouse inputs and gamepad inputs in Unreal Engine with some bonus quality of life assets thrown in.
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The Menu Toolkit is a long-term solo project to develop a smoother way of swapping between keyboard and mouse inputs and gamepad inputs in Unreal Engine with some bonus quality of life assets thrown in.
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Zombie Ants VR is a cross-platform VR project designed to expose teens to the life cycle of Ophiocordyceps in ants.
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In partnership with UCF’s Biology and Game Design departments, Zombie Ants VR was a solo project with contracted help in Unity developed over the course of 2 years. I was the principle developer handling duties related to production, project management, design, and programming.
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Kore is a stealth-based narrative game putting a new twist on the tale of Persephone as she journeys into the Underworld.
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I served as a game designer, technical designer, and UI designer on a 15 person team for the project’s 8 month development. The game was made in Unreal Engine 4.
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Rushmore is a third-person hack-n-slash / shooter hybrid that places the player into the shoes of the four legendary Presidents of Mount Rushmore as they slice and blast their way through aliens in the far future.
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I served as the creative lead, the design lead, and a programmer on a 15 person team for the project’s 10 week primary development and then spent several weeks leading up to its full release polishing solo. The game was made in Unreal Engine 4.
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Rules of the Road is a training game design to teach & reinforce the IALA Maritime rules to improve Navy sailor safety.
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In partnership with NAWCTSD, Rules of the Road was created on a 9 person team in UE4 over the course of 16 weeks. I was the training director, technical designer, and menu designer.
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Project Havoc is a third person action arena game that pits a super-powered player against waves of enemies.
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A 3 person team project I worked in UE4 over the course of roughly a month. I was the UI designer and also handled other miscellaneous technical development.
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In Cell Damage you control a virus and tip your phone to move through levels, infecting key points across the body.
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A Unity 2D mobile game remastered by a team of 5 over 3 weeks. I was the UI designer on the project.
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Vocab Volley teaches foreign language vocab through dodgeball-like 1v1 gameplay.
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A “beyond entertainment” project made in Unity 3D with a team of 5 over 2 weeks. I served a technical designer and UI designer.
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